#ifndef MAP_H
#define MAP_H
#include "Exit.h"
#include "Player.h"
#include "Enemy.h"
#include "Chest.h"
#include "Board.h"

#include <vector>
	using namespace std;

class Map{
	Board board;
	Exit exit;
	Player player;
	vector<Enemy> enemies;
	vector<Chest> chests;
};

#endif